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PSM3 magazine has given Quantic Dream’s curious psycho thriller a healthy 88 percent score (and that’s 18 percent more than it gave Final Fantasy XIII).
“The narrative takes precedence over everything else,” says PSM3. “It’s essentially a nine-hour film that you nudge along by following on-screen button prompts, although you feel more connected with the action than this might suggest.”It goes on: “The only reason you won’t like Heavy Rain is how little it feels like a ‘game’. At least in the traditional sense. The only bit that feels distinctively gamey is when you’re using Jayden’s futuristic visor to track down clues at crime scenes … Think the detective scenes in Batman: Arkham Asylum, but much more detailed and involving.”
PSM3 says the game delivers its branching story though, and this makes for inevitable replay value. “As soon as you finish the game, we guarantee you’ll immediately start a new game to explore the scenes you almost certainly missed, or alternate dialogue.”
88’s a good score. Not quite the revolution you may have hoped but we’re playing it now and we like it too.
The news comes after Official PlayStation Magazine’s Heavy Rain review rewarded the game with a 9/10, whilst GamesMaster gave it an equally impressive 91 per cent.
Read more here:
Heavy Rain review – 88% in PSM3
This entry was posted on February 8, 2010, 8:24 pm and is filed under PS3. You can follow any responses to this entry through RSS 2.0. You can leave a response, or trackback from your own site.
March 16, 2010 - 4:49 pm
Tags: alexxhenry, clips, combines, how-magazines, ipad, living, magazine-spread, magazines, maybe-the-most, movies, pretty-neat, tablets, the-transition, video, viv
Posted in Gadgets | No Comments
We’ve seen some pretty neat concepts of how magazines will make the transition to tablets, but this new VIV magazine spread by Alexx Henry Studios is maybe the most visually arresting yet. More
March 16, 2010 - 4:35 pm
Tags: archdemon, architect, complex-choices, from-the-makers, grey, order, origins, PS3, ps3 news forum
Posted in PS3 | No Comments
Newly released today: From the publisher: From the Makers of the Best RPG of 2009, Dragon Age: Origins, comes the first official expansion pack. For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces.
March 16, 2010 - 4:35 pm
Tags: awakening, comes-the-first, complex-choices, darkspawn, from-the-makers, grey, order, origins, PS3, ps3 news forum, publisher
Posted in PS3 | No Comments
Newly released today: From the publisher: From the Makers of the Best RPG of 2009, Dragon Age: Origins, comes the first official expansion pack. For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces
March 16, 2010 - 4:01 pm
Tags: apple, audio, bootleg-movies, internet, ipad, iphone-or-ipod, the-audio-video, video, words
Posted in iPhone / Mac | No Comments
We didn’t notice this until @pivale pointed us towards PCWorld ’s article, but sure enough according to Apple’s iPad tech specs , the iPad does indeed support a type of .AVI video: Motion JPEG (M-JPEG) up to 35 Mbps, 1280 by 720 pixels, 30 frames per second, audio in ulaw, PCM stereo audio in .avi file format No .AVI support of any kind is listed under iPhone or iPod touch tech specs. (Then again, none of those devices are running iPhone 3.2 like the iPad — yet).
March 16, 2010 - 4:01 pm
Tags: audio, avi, ipad, iphone-or-ipod, like-the-ipad, News, specific, the-audio-video, video, video-cameras
Posted in iPhone / Mac | No Comments
We didn’t notice this until @pivale pointed us towards PCWorld ’s article, but sure enough according to Apple’s iPad tech specs , the iPad does indeed support a type of .AVI video: Motion JPEG (M-JPEG) up to 35 Mbps, 1280 by 720 pixels, 30 frames per second, audio in ulaw, PCM stereo audio in .avi file format No .AVI support of any kind is listed under iPhone or iPod touch tech specs.
March 16, 2010 - 3:30 pm
Tags: device, eliss, entry, game, games, gdc2010, hands, hardcore, interview, iphone, one-button, steph thirion, time
Posted in iPhone / Mac | No Comments
Filed under: Gaming Steph Thirion is a game designer who’s been releasing some of the most inventive games I’ve seen on the iPhone.
March 16, 2010 - 3:20 am
Tags: clips, fusion, graphics, mac, mware-fusion, none-solid, parallels, parallels-thrashes, popular-options, video, vmware vs parallels
Posted in Gadgets | No Comments
There are two popular options for virtualization software: VMware Fusion and Parallels. But which is better? MacTech did a detailed comparison and they found out that there was an obvious winner when it came to handling graphics.
March 16, 2010 - 12:32 am
Tags: 360-kicking, battlefield, online-servers, PS3, some-players, tweet, weekend, Xbox 360
Posted in PS3, Xbox 360 | No Comments
EA assures us via Twitter that, after a rocky launch period, the Battlefield: Bad Company 2 online servers have now been stabilized. Pretty much every iteration of Bad Company 2 has seen issues arise when connecting to EA’s servers for online multiplayer, with Xbox 360 kicking some users all the way out to the Dashboard and PC users experiencing authentication issues with PunkBuster. The developer now says that those issues have been addressed, due in no small part to new servers being added over the weekend.
March 16, 2010 - 12:13 am
Tags: deal, game, games, gears, helped-turn, huge-success, microsoft, must-know, turn-the-game, vice-president, well-better, Xbox 360, xbox 360 news forum
Posted in Xbox 360 | No Comments
Mark Rein has said that Epic Games is free to do what it likes with Gears of War. “We own Gears of War. We can do what we want with it,” Rein, who is vice president of Epic, told VG247.
March 16, 2010 - 12:12 am
Tags: achievements, games, genre-turned, interesting, people-attain, per-cent, points-provided, producer-on-ps3, PS3, publishers, rpg, worldwide, Xbox 360, xbox 360 news forum
Posted in PS3, Xbox 360 | No Comments
New research has shown that nearly a quarter of Xbox 360 owners earn less than 10 per cent of a game’s Achievements, and that only four per cent seek out every reward. EEDAR’s Jesse Divnich, speaking at GDC (reported by GamesIndustry.biz), said 27 per cent of people earn half of a game’s Achievements, but less than 10 per cent of people attain 80 per cent of the Achievements or more.
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